DESIGN & TECHNOLOGY

The Design & Technology team at Richmond Park Academy encourages students to adopt an imaginative, creative and practical approach to problem-solving. This is achieved through designing, making and evaluating products.

It is important that students experience a wide range of technological challenges which will encourage them to think through practical problems before developing potential solutions.

Teachers

Ms S Alexis - Subject Leader
Ms H Hunter
Ms J Prothero
Ms L Banks
Mr J Chevous - Technician
Ms J Torres - Technician
One of the most popular elements of design and technology at Richmond Park Academy is the making or practical outcomes. We pride ourselves in our ability to get the best out of our students who, year after year, produce stunning products after going through the all-important design process.

There are four areas studied in design and technology at KS3 which are textiles, food and nutrition, graphics and product design. Four of these are studied at KS4 for GCSE.

Each year we aim to enrich our students' learning with visits to the Design Museum and the V&A as well as inviting specialists into school to lend their expertise. We are also always looking to develop cross-curricular links, for example with science, art, ICT as well as history and geography. Students are also encouraged to enter nationwide based competitions.

Key Stage 3

Year 7
In Year 7 students have four 55 minute lessons of design and technology over the two-week timetable where students take part in four exciting cross-curricular projects. Students will spend approximately nine weeks on each project:
  • Food and nutrition - Five a day
  • Product Design - Earphone tidy
  • Textiles - Mini-me
  • Graphics – Emoji project
Year 8
In Year 8 students also have four 55 minutes lessons of design and technology over the two-week timetable:
  • Food and nutrition: Meals in minutes
  • Product Design: Solar Panel Light
  • Textiles: Teenage cushion cover
  • Graphics: Packaging
Year 9
In Year 9 students are studying DT on an optional basis, they are able to choose between a series of subjects. Those that choose one of these options will spend three 55 minute lessons over the two-week timetable studying:
  • Food and Nutrition: Introduction to GCSE Food preparation and nutrition. Skills building year
  • Product Design: Drawing, CAD, CAM and modelling
  • Textiles: introduction to GCSE Art textiles
  • Construction: Wood joinery and machine skills

Key Stage 4

At Key Stage 4 the students take GCSE exams in the following subjects: Product design, Art textiles and Food and nutrition. 

Product Design (OCR)
  • Students will how to design iteratively. Students will learn to model, prototype and test and evaluate ideas
  • Learning about technical drawing
  • Learning about and working with wood, metal and plastic
  • Environmental issues
  • Developing designing and presentation skills
  • CAD/CAM: Laser cutting and 3D printing
Art Textiles (AQA)
  • Decorative techniques
  • Garment construction
  • Investigating, researching the work of others
  • Generating designs
  • Producing final products such as cushion covers, wall hanging, costumes etc.
Food and Nutrition (EDUQAS)
  • Food commodities
  • Principles of nutrition
  • Diet and good health
  • The science of food
  • Where food comes from
  • Cooking and food preparation
Students in Year 10 have six 55 minute lessons over two weeks and Year 11 have seven 55 minute lessons. All will receive a minimum of one homework every week. The design process, however, is ongoing and therefore students will always have some element of it to do at all times throughout Year 11. The students are regularly assessed through practice GCSE questions and mock papers.

Key Stage 5

At Key Stage 5 the students have the opportunity to take A Level Product Design.

Product Design (OCR)
  • Initiate design solutions, develop, test and trial working models and prototypes
  • Develop and sustain imagination, innovation and flair when working with concepts and materials
  • Develop an understanding of contemporary design and technological practices and consider the uses and effects of new technologies and modern materials
  • Develop thinking skills, financial capability, enterprise and entrepreneurial skills